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Rules |
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1. The Game
2. The Scoring
2.1 Points
2.2 Games and matches
3. The Warm-up
3.1 Start of a match
3.2 Warming up fairly
3.3 Warming up the ball during an
interval
3.4 Warming up the ball after an
interval
4. The Service
4.1 First server
4.2 Service box
4.3 Service action
4.4 Good service
4.4.1 Foot fault
4.4.2 Not up
4.4.3 Fault or Down
4.4.4 Fault
4.4.5 Out
4.5 Service not good and Marker
Calls
4.6 Calling the score
5. The Play
6. Good Return
6.1 Striking the ball correctly
6.2 Ball must strike front wall
6.3 Ball not out
7. Continuity Of Play
7.1 Suspending play
7.2 Interval between games and
after warm-up
7.3 Change of equipment (G1)
7.4 Referee calls relating to
time-intervals
7.5 Injury, illness or disability
7.6 Delaying play (G2)
7.7 Fallen object (G3)
7.7.1 Referee stops play
7.7.2 Player appeal
7.7.3 Player drops object
7.7.4 Object dropped by
non-player
7.7.5 Winning return
7.7.6 Dropped object not
noticed
7.8 Dropped racquet
8. Winning A Rally
8.1 Service not good
8.2 Return not good
8.3 Ball touches non-striker (G4)
8.4 Referee awards stroke
9. Ball Hitting The Opponent And
Player Turning
9.1 Striker hits ball - play
ceases (G4)
9.1.1 Stroke to striker unless
9.1.2, 9.1.3
9.1.2 Turning - stroke to
opponent (G4, G5)
9.1.3 Further attempt - let
(G5)
9.1.4 Side or back wall first
- let unless 9.1.5
9.1.5 Winning return - stroke
to striker
9.1.6 Return not good - stroke
to opponent
9.2 Turning
9.2.1 Fear of hitting opponent
9.2.1.1 Let
9.2.1.2 Good return not
possible, no let
9.2.2 Interference on turning
9.2.2.1 Let if striker
obstructed
9.2.2.2 Stroke,
interference not avoided
9.2.2.3 Let not allowed -
striker unable to make good return
9.2.3 Unnecessary turning
10. Further Attempts To Hit The Ball
10.1 Ball touches opponent
10.1.1 Let - good return
possible
10.1.2 Stroke to opponent -
good return not possible
10.2 Let if further attempt hits
opponent
10.3 Interference on further
attempt
10.3.1 Let provided good
return possible
10.3.2 Stroke to striker -
opponent interference not avoided
10.3.3 No let if further
attempt would not be good
11. Appeals
11.1 On service
11.1.1 Server appeal
11.1.2 Marker non-call -
receiver appeal
11.1.2.1
Service good - stroke to server
11.1.2.2 Referee
uncertain - let
11.2 On play other than service
11.2.1 Player appeal on
Marker’s call
11.2.1.1 Let unless
11.2.1.2 or 11.2.1.3
11.2.1.2 Stroke to player
if Marker’s call interrupts player’s winning return
11.2.1.3 Stroke to
opponent if Marker’s call interrupts opponent’s winning return
11.2.2 Appeal for Marker
failing to call
11.2.2.1 Return good -
stroke to striker
11.2.2.2 Referee
uncertain - let
11.3 Appeal after service for
prior occurrence
11.4 Multiple appeals
11.5 Service called, subsequently
down or out
11.6 Subsequent shot down or out
- Referee ruling
12. Interference
12.1 Player freedom from
interference
12.2 Player freedoms defined
12.2.1 Direct access (G6)
12.2.2 Fair view
12.2.3 Freedom
to hit (G7)
12.2.4 Freedom to play to the
front wall
12.3 Interference defined
12.4 Excessive swing contributes
to interference
12.5 Player appeal
12.5.1 Method of appeal "let
please" (G8)
12.5.2 Player appeal and
timing (G9, G10)
12. Interference (continued top of
next column) |
12.6 Referee
action
12.7 No let
12.7.1 No and minimal
interference (G6)
12.7.2 Good return not
possible or insufficient effort (G6)
12.7.3 Played on past point
of interference
12.7.4 Created interference
(G11)
12.8 Stroke award
12.8.1 Interference, opponent
effort insufficient
12.8.2 Interference, opponent
made every effort but position prevents swing
12.8.3 Interference, opponent
made every effort, winning return prevented (G7)
12.8.4 Interference, player
refrains from hitting the next return
12.9 Let allowed
12.10 Stroke not awarded if
swing excessive
12.11 Let or stroke without
appeal
12.12 Applying Rule 17 for
interference
12.12.1 Physical contact
(G12)
12.12.2 Dangerous excessive
swing
13. Lets
13.1 Referee may allow let
13.1.1 Ball touches article
on court
13.1.2 Shot held - fear of
hitting opponent (G7)
13.1.3 Distraction
13.1.4 Court conditions
change
13.2 Referee shall allow let
13.2.1 Receiver not ready
13.2.2 Ball
breaks in play
13.2.3 Referee uncertain of
appeal
13.2.4 Good return lodges in
court
13.3 Conditions for Referee
allowing lets.
13.4 Conditions for allowing a
let even if striker attempts to hit
13.5 Appeal requirements
13.5.1 Player appeal
necessary
13.5.2 Player appeal or
Referee intervention
14. The Ball
14.1 Substituting another ball
14.2 Ball breaks
14.3 Ball breaks without being
noticed
14.3.1 Receiver appeals (G13)
14.4 Appeal on final rally of
game
14.5 Player stops play to appeal
14.6 Ball remains on court
14.7 Warm-up after substitution
15. Duties Of The Players
15.1 Observe rules and spirit of
the game
15.2 Ready to commence play
15.3 Not permitted placing
articles within court
15.4 Not permitted leaving the
court
15.5 Not permitted request change
of officials
15.6 Deliberate distraction not
allowed
15.7 Player’s method of appeal
15.8 Players complying with all
regulations
16. Bleeding, Illness, Disability and
Injury (G14)
16.1 Bleeding
16.1.1 Recurrence of bleeding
16.2 Illness or disability
options
16.2.1 Resume play
16.2.2 Concede game
16.2.3 Concede match
16.3 Injury
16.3.1 Referee action
16.3.1.1 Self-inflicted
16.3.1.2 Contributed
16.3.1.3
Opponent-inflicted
16.3.2 Injury with bleeding
Rule 16.1 applies
16.3.3 Decisions for injury
without bleeding
16.3.3.1 Self-inflicted
16.3.3.2 Contributed
16.3.3.3
Opponent-inflicted
16.4 Injured player resuming play
early
16.5 Referee disallows claim of
injury
16.6 Player conceding game
17. Conduct On Court
17.1 Referee required action
17.2 Offences (G15)
17.3 Referee applied penalties
(G16)
17.3.1 Conduct Warning - let
17.3.2 Conduct Stroke
17.3.3 Conduct Stroke between
rallies
17.3.4 Conduct Game
18. Control Of A Match
18.1 The Number of Officials
(G17)
18.2 Officiating position
19. Duties Of A Marker
19.1 Calls (G18)
19.2 Calling the score without
delay
19.3 After Marker calls, rally
stops
19.4 Marker unsighted
19.5 Play stops without Marker
calling
19.6 Marker keeps written record
20. Duties Of A Referee (G19)
20.1 Decide and announce all
appeals
20.2 Referee control
20.2.1 Player appeals
20.2.2 Rules applied
correctly
20.2.3 Crowd control
20.3 Referee intervention in
calling the score
20.4 Referee intervention in
calling the play
20.5 Time responsibility
20.6 Referee keeps a written
record
20.7 Court condition
responsibility
20.8 Awarding match player not
present
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WORLD SQUASH SINGLES RULES 2001
NOTE
The use of the word "shall" in the rules indicates
compulsion and the lack of any alternative. The word "must" indicates a
required course of action with considerations to be taken into account if
the action is not carried out. The word "may" indicates the option of
carrying out or not carrying out the action.
Words or terms in italics are used with a specific meaning as defined in
Appendix 2.
1. THE GAME
The game of Singles Squash is played between two players,
each using a racquet, with a ball and in a court, all three of which meet
WSF specifications (see Appendix 5).
2. THE SCORING
2.1 Only the server scores points. The
server, on winning a rally, scores a point;
the receiver, on winning a rally, becomes the
server.
2.2 A match shall consist of the best of three or
five games at the option of the organizers of the competition. The
player who scores nine points wins the game, except that on the
score reaching eight-all for the first time, the receiver shall
choose, before the next service, to continue that game
either to nine points (known as "Set one") or to ten points (known as "Set
two"). In the latter case the player who scores two more
points wins the game. The receiver shall clearly indicate this choice to
the Marker, Referee and the opponent.
The Marker shall call "Set one" or "Set two" as applicable before play
continues.
The Marker shall call "Game ball" to indicate that the
server requires one point to win the game in progress or "Match ball" to
indicate that the server requires one point to win the
match.
3. THE WARM-UP (see definition in
Appendix 2)
3.1 Immediately preceding the start of play
both players shall be allowed onto the court of play for a period
of five minutes to warm-up together.
After two and a half minutes of the warm-up, the Referee shall call
"Half time" and the players shall change sides unless they have
already done so. The Referee shall also advise the players
when the warm-up period is complete with the call of "Time".
3.2 In the warm-up both players must have
equal opportunities of striking the ball. A player retaining the strike
for an unreasonable time is warming up unfairly. The Referee shall decide
when the warm-up is unfair and apply Rule 17.
3.3 Either player may warm the ball up
during any interval.
3.4 The players may warm the ball up
to playing condition after any interval at the discretion of the Referee.
4. THE SERVICE
4.1 Play commences with a service and the spin
of a racquet decides the right to serve first. Thereafter, the
server continues to serve until losing a rally, whereupon
the opponent becomes the server and this procedure continues throughout
the match. At the commencement of the second and each subsequent game the
winner of the previous game serves first.
4.2 At the beginning of each game and each
hand the server shall choose from which box to serve
and thereafter shall serve from alternate boxes while remaining the
server. However, if a rally ends in a let, the server shall serve again
from the same box.
If the server moves to the wrong box, or either player is uncertain of
the correct box for serving, the Marker shall announce the correct box.
The Referee shall rule on the correct box if the Marker is uncertain or
incorrect, or there is a dispute.
4.3 To serve, a player shall release the
ball from either a hand or the racquet and then strike it. Should the
player make no attempt to strike it after that release, the player shall
release the ball again for that service.
4.4 A service is good if all the
conditions in Rules 4.4.1 - 4.4.5 are met:
4.4.1 the server has part of one foot in
contact with the floor within the service box without any part of that
foot touching the service box line (part of that foot may project over
this line if it does not touch the line) at the time of striking the
ball;
4.4.2 the server, after releasing the
ball for service, strikes it correctly on the first or further
attempt before the ball falls to the floor, touches a wall, or touches
anything the server wears;
4.4.3 the server strikes the ball
directly onto the front wall between the service and out lines;
4.4.4 unless volleyed by the
receiver, the first bounce of the ball on the floor is in the quarter
court opposite the server's box without touching the short or half court
lines;
4.4.5 the server does not serve
the ball out.
4.5 A service which does not meet the
requirements of Rules 4.4.1 - 4.4.5 is not good and the Marker shall make
the appropriate call.
The calls are:
"foot-fault" for Rule 4.4.1
"not up" for Rule 4.4.2
"fault" for Rule 4.4.3 if the ball strikes a side wall first or
the front wall on or below the service line but above the board
"down" for Rule 4.4.3 if the ball strikes on or below the board
or on the floor
"fault" for Rule 4.4.4
"out" for Rule 4.4.5
A service in which the ball is considered to have struck the front
wall and a side wall simultaneously is not good and is called "fault".
4.6 The server must not serve until
the Marker has completed calling the score. The Marker must call the score
without delay. If the server serves or attempts to serve prior to the
Marker completing the calling of the score, the Referee shall stop play
and require the server to wait until the Marker has completed calling the
score.
5. THE PLAY
After the server delivers a good service, the players
return the ball alternately until one fails to make a good return, the
ball otherwise ceases to be in play in accordance with the rules, a
player appeals, or the Marker or Referee makes a call.
6. GOOD RETURN
A return is good if all the conditions in Rules 6.1 - 6.4
are met.
6.1 The striker returns the ball correctly
before it has bounced twice on the floor.
6.2 The ball strikes the front wall
above the board, either directly or via side wall(s) and/or the
back wall, without first touching the floor or any part of the striker's
body or apparel, or the opponent's racquet, body or apparel.
6.3 The ball is not out.
7. CONTINUITY OF PLAY
After the server delivers the first service, play shall
be continuous so far as is practical. However,
7.1 at any time the Referee may suspend
play owing to bad light or other circumstances beyond the control of the
players and officials, for such period as the Referee shall
decide. The score shall stand. If another court is available and the
original court remains unsuitable for play, the Referee may transfer
the match to it.
7.2 There shall be a 90-second interval
between the end of the warm-up and the commencement of the
first game and between all games. Players may leave the court during
these intervals but must be ready to play prior to the expiry
of the 90-second interval.
By mutual consent of the players, play may commence or resume prior to
the expiry of the 90-second interval.
(G1) 7.3 If a player
satisfies the Referee that a change of equipment, clothing or
footwear is necessary, the player may leave the court to effect the change
as quickly as possible but must do so within 90 seconds.
7.4 When 15 seconds of a permitted 90-second
interval remain the Referee shall call "Fifteen seconds" to advise the
players to be ready to resume play. At the end of 90 seconds
the Referee shall call "Time".
It is the responsibility of the players to be in a position to hear the
calls of "Fifteen seconds" and "Time".
Should one or both players not be ready to resume play when "Time" is
called, the Referee shall apply Rule 17.
7.5 If a player is injured, ill or
disabled the Referee shall apply Rule 16.
(G2) 7.6
The Referee, on deciding that a player has delayed play unreasonably,
shall apply Rule 17.
(G3) 7.7 If an object, other
than a player's racquet, falls to the floor of the court
while a rally is in progress the requirements are:
7.7.1 the Referee, on becoming aware of a fallen
object, shall stop play immediately;
7.7.2 a player becoming aware of a fallen object
may stop play and appeal.
7.7.3 If the object falls from a player, that
player shall lose the rally, unless Rule 7.7.5
applies or the cause is a collision with the opponent. In the
latter case the Referee shall allow a let, unless the
player appeals for a let because of interference in which
case the Referee shall apply Rule 12.
7.7.4 If the object falls from a source other
than a player, the Referee shall allow a let unless Rule
7.7.5 applies.
7.7.5 If the player has already made a winning
return when the object falls to the floor, that player shall win the
rally.
7.7.6 If a dropped object remains unnoticed
until the end of the rally, the result of the rally shall stand.
(G3) 7.8 If a player drops a
racquet, the Referee shall allow the rally to continue, unless
interference occurred (Rule 12), the ball touched the racquet (Rule
13.1.1), distraction occurred (Rule 13.1.3), or the Referee applies
a conduct penalty (Rule 17).
8. WINNING A RALLY
A player wins a rally if:
8.1 the opponent fails to deliver a
good service (Rule 4.4);
8.2 the opponent fails to make a good
return (Rule 6), unless the Referee allows a let or awards a
stroke to the opponent;
(G4) 8.3 the
ball touches the opponent (including anything worn or carried), without
interference, when the opponent is the non-striker, except as is otherwise
provided for in Rules 9 and 10. If interference occurs then the provisions
of Rule 12 apply. In all cases the Referee shall make the decision;
8.4 the Referee awards a stroke to the
player as provided for in the Rules.
9. BALL HITTING THE OPPONENT AND A PLAYER
TURNING
(G4) 9.1 If the
striker hits the ball which, before reaching the front wall, hits the
opponent (including anything worn or carried), play shall cease. The
Referee, in addition to considering possible infringement of Rule 17,
shall assess the ball’s trajectory and shall:
9.1.1 award a stroke to the striker if
the return would have been good and the ball would have struck the front
wall without first touching any other wall, unless Rule 9.1.2 or 9.1.3
applies;
(G4) (G5)
9.1.2 if the striker turned, award a stroke to the opponent,
unless the opponent made a deliberate movement to intercept the return,
in which case the Referee shall award the stroke to the striker;
(G5) 9.1.3 if the
striker’s return is a further attempt, allow a let, provided that Rule
9.1.2 does not apply;
9.1.4 allow a let if the ball
either had struck or would have struck any other wall before the front
wall and the return would have been good, unless Rule 9.1.5 applies;
9.1.5 if deciding the return would
have been a winning return, award a stroke to the striker;
9.1.6 award a stroke to the opponent if the
return would not have been good.
(G5) 9.2 If the striker turns:
9.2.1 the striker may, before striking
the ball, out of fear of hitting the opponent with the ball, stop and
appeal. The Referee shall:
9.2.1.1 allow a let, if deciding that
there was a reasonable fear of the ball hitting the opponent and the
striker would have been able to make a good return unless Rule 9.2.3
applies or
9.2.1.2 not allow a let, if deciding
that the striker could not have made a good return.
9.2.2. The striker may, because of
interference, stop play and appeal. The Referee shall:
9.2.2.1 allow a let, if
deciding that the striker is unable to complete an attempt to play the
ball because of interference by the opponent or
9.2.2.2 award a stroke to the
striker, if deciding that the opponent did not make every effort to
avoid the interference on turning, or
9.2.2.3 not allow a let, if
deciding that the striker could not have made a good return regardless
of the interference.
9.2.3 The Referee shall not allow a let
if deciding that the act of turning was to create the opportunity to
appeal rather than an attempt to return the ball.
10. FURTHER ATTEMPTS TO HIT THE BALL
If the striker attempts to strike the ball and misses, the
striker may make further attempts.
10.1 If, after being missed, the ball touches the
opponent (including anything worn or carried), the Referee shall:
10.1.1 allow a let, if deciding that
the striker could otherwise have made a good return, or
10.1.2 award a stroke to the opponent,
if deciding that the striker could not have made a good
return.
10.2 The Referee shall allow a let if any
such further attempt is successful but results in a good return being
prevented from reaching the front wall by hitting the opponent, including
anything worn or carried.
10.3 The striker may, because of
interference on the further attempt, stop play and appeal. The Referee
shall:
10.3.1 allow a let, if the
striker is unable to complete a further attempt to play the ball
provided a good return was possible; or
10.3.2 award a stroke to the
striker, if deciding that the opponent did not make every effort to
avoid the interference on the further attempt; or
10.3.3 not allow a let, if
deciding that the further attempt would not have resulted in a good
return.
11. APPEALS
The loser of a rally may appeal against any decision of the Marker
affecting that rally.
A player should preface any appeal under Rule 11 by saying "Appeal
please". Play ceases when a player appeals. The Referee, if uncertain of
the reason for an appeal, may ask the player for an explanation.
If the Referee disallows an appeal under Rule 11, the Marker's
decision shall stand. If uncertain, the Referee shall allow
a let, except where the provisions of Rules 11.2.1, 11.5 or 11.6
apply.
Appeals and Referee interventions in specific situations are dealt with
below (see also Rule 20.4).
11.1 Appeals on Service.
11.1.1 If the Marker makes a call of
"Foot-fault", "Fault", "Not up", "Down" or "Out" to the service,
the server may appeal. If the Referee upholds the appeal,
the Referee shall allow a let.
11.1.2 If, after the service,
the Marker makes no call, the receiver may appeal, either
immediately or at the end of the rally. The Referee, if certain
that the service was not good, shall, without waiting for an appeal,
stop play and award a stroke to the opponent. In response to an appeal
the Referee shall:
11.1.2.1 if certain the service was
good, award a stroke to the server.
11.1.2.2 if uncertain, allow
a let.
11.2 Appeals on Play other than Service.
11.2.1 A player may appeal if the
Marker calls "Not up", "Down" or "Out" following that
player's return. The Referee, if upholding the appeal
or uncertain whether the Marker’s call was correct, shall:
11.2.1.1 allow a let, unless
Rule 11.2.1.2 or 11.2.1.3 apply;
11.2.1.2 award a stroke to
the player, if the Marker's call interrupted that player's winning
return;
11.2.1.3 award a stroke to
the opponent, if the Marker's call has interrupted or prevented a
winning return by the opponent.
11.2.2 If the Marker fails to call "Not up",
"Down" or "Out" following a player's return, the opponent may appeal
either immediately or at the end of the rally. The Referee, if
certain that the return was not good, shall, without waiting for an
appeal, stop play and award a stroke to the opponent. In response to an
appeal the Referee shall:
11.2.2.1 if deciding the
return was good, award a stroke to the player;
11.2.2.2 if uncertain, allow a let.
11.3 After the delivery of a service neither
player may appeal for anything which occurred before that service, except
as Rule 14.3 provides.
11.4 When the loser makes more than one
appeal concerning a rally, the Referee shall consider each appeal.
11.5 If a player appeals the Marker's call
of "Foot-fault", "Fault", "Not up", "Down" or "Out" to a service but that
same service subsequently is clearly a fault, not up, down or out, the
Referee shall rule only on the subsequent occurrence.
11.6 If a player appeals the Marker's call
of "Not up", "Down" or "Out" to a return but that same return subsequently
is clearly down or out, the Referee shall rule only on the subsequent
occurrence.
12. INTERFERENCE
12.1 The player whose turn it is to play the ball
is entitled to freedom from interference by the opponent.
12.2 To avoid interference the opponent must make
every effort to provide the player with:
(G6) 12.2.1 unobstructed
direct access to the ball after completion of a reasonable
follow-through;
12.2.2 a fair view of the ball on its
rebound from the front wall;
(G7) 12.2.3 freedom to
hit the ball with a reasonable swing;
12.2.4 freedom to play the ball directly to any
part of the front wall.
12.3 Interference occurs if the opponent fails to
fulfil any of the requirements of Rule 12.2, even though the
opponent makes every effort to fulfil those requirements.
12.4 A player’s excessive swing can
contribute to interference for the opponent when it becomes the latter's
turn to play the ball.
12.5 A player encountering possible interference
has the choice of continuing to play or of stopping and appealing to the
Referee.
(G8) 12.5.1
A player seeking a let or a stroke should appeal by saying "Let
please".
(G9)
(G10) 12.5.2 Only the player whose turn it
is to play the ball may appeal. The player must appeal
either immediately the interference occurs or, when clearly not
continuing play beyond the point of interference, without undue delay.
12.6 The Referee shall decide on the appeal
and shall announce the decision with the words "No let", "Stroke to
(name of player or team)", or "Yes let" (see flowchart in
Appendix 4.1). The Referee alone makes all decisions,
which are final. The Referee, if uncertain of the reason for an
appeal, may ask the player for an explanation.
12.7 The Referee shall not allow a let and the
player shall lose the rally if the Referee decides:
(G6) 12.7.1
there was no interference or the interference was so
minimal that the player’s fair view of the ball and freedom to get to
and play the ball were not affected;
(G6) 12.7.2 interference
occurred but either the player would not have made a good
return or the player has not made every effort to get to and play
the ball;
12.7.3 the player moved past the point of
interference and played on;
(G11) 12.7.4 the player
created the interference in moving to the ball.
12.8 The Referee shall award a stroke to the player
if:
12.8.1 there was interference,
which the opponent did not make every effort to avoid, and the player
would have made a good return;
(G7) 12.8.2
there was interference, which the opponent made every effort to
avoid, but the opponent’s position prevented the player’s reasonable
swing and the player would have been able to make a good return;
(G7) 12.8.3 there
was interference, which the opponent made every effort to avoid,
and the player would have made a winning return;
12.8.4 the player refrained from hitting the
ball which, if hit, would clearly have struck the opponent going
directly to the front wall; or to a side wall but in the latter case
would have been a winning return (unless in either case turning or
further attempt applies).
12.9 The Referee shall allow a let if there was
interference, which the opponent made every effort to avoid, and the
player would have made a good return.
12.10 The Referee shall not award a
stroke to a player who causes interference with an excessive swing.
12.11 The Referee may allow
a let under Rule 12.9 or award a stroke under
Rule 12.8 without an appeal, if necessary stopping play to do
so.
12.12 The Referee may also apply
Rule 17 when interference occurs. The Referee shall,
stopping play if it has not already stopped, apply an appropriate penalty
if:
(G12) 12.12.1 the
player made significant or deliberate physical contact
with the opponent;
12.12.2 the player endangered the opponent
with an excessive swing.
13. LETS
In addition to lets allowed under other rules, the Referee may or
shall allow lets in certain other cases. A player should
request a let by saying "Let please". The Referee, if uncertain of the
reason for an appeal, may ask the player for an explanation.
13.1 The Referee may allow a let
if:
13.1.1 the ball in play touches
any article lying on the floor (see Rule 15.3);
(G7) 13.1.2 the
striker refrains from hitting the ball onto any of the
walls including the back wall owing to a reasonable fear of
injuring the opponent;
13.1.3 the Referee determines that
an occurrence on or off the court distracted either player.
A player appealing for distraction must do so immediately the
distraction occurs. Notwithstanding the above the Referee may award a
stroke to a player who has been distracted if that player could have
played a winning return but for the distraction;
13.1.4 the Referee determines that
a change in court conditions affected the result of the rally.
13.2 The Referee shall allow
a let if:
13.2.1 the receiver is not ready and does not
attempt to return the service;
13.2.2 the ball breaks during play;
13.2.3 the Referee is unable to
decide an appeal;
13.2.4 a player makes an
otherwise good return but either the ball lodges in any part of the
playing surface of the court, preventing it from bouncing more than once
on the floor, or the ball goes out after its first bounce.
13.3 If the striker appeals for a let under Rules
13.1.1 to 13.1.4, the Referee shall allow a let only if the
striker can make a good return. For a non-striker appeal under Rules
13.1.1, 13.1.3 and 13.1.4 this is not a requirement.
13.4 If the striker attempts to play the ball, the
Referee may still allow a let under Rules 13.1.1, 13.1.3, 13.1.4 and
13.2.2.
13.5 The appeals requirements of Rule 13 are:
13.5.1 a player’s appeal is
necessary for the Referee to allow a let under Rules
13.1.2 (striker only), 13.1.3, 13.2.1 (receiver only) and 13.2.3;
13.5.2 a player’s appeal or
Referee intervention without appeal is applicable to Rules 13.1.1,
13.1.4, 13.2.2 and 13.2.4.
14. THE BALL
14.1 At any time, when the ball is not in
actual play, either player or the Referee may examine the ball. The
Referee may substitute another ball by mutual consent of the players, or
on appeal by either player.
14.2 If a ball breaks during play,
the Referee, after confirming it is broken, shall replace it promptly with
another ball.
14.3 If the ball breaks during
play without being noticed during the rally, the Referee shall allow
a let for the rally in which the ball broke, if the server appeals
prior to the next service or if the receiver appeals prior to attempting
to return that service.
(G13) 14.3.1
If the receiver appeals prior to attempting to return service and the
Referee decides the ball broke during that service, the Referee shall
allow a let for that rally only, but if uncertain shall allow a let for
the previous rally.
14.4 The provisions of Rule 14.3 do not apply to
the final rally of a game. In that case a player must appeal
immediately after the rally.
14.5 If a player stops during a rally to appeal
that the ball is broken, only to find subsequently that the ball is not
broken, then that player shall lose the rally.
14.6 The ball shall remain within the
court at all times, unless the Referee permits its removal.
14.7 When the Referee has substituted
another ball or when the players resume a match after some delay, the
Referee shall allow the players to warm the ball to playing condition.
Play shall then resume on the direction of the Referee, or by mutual
consent of the players, whichever is earlier.
15. Duties of the players
15.1 The players must observe all the Rules
and the spirit of the game. Failure to do so could bring the game into
disrepute and Rule 17 may be applied.
15.2 Players must be ready to commence play
at the announced starting time of the match.
15.3 Players are not permitted to place
within the court any object(s), clothing or equipment.
15.4 Players are not permitted to leave the
court during a game without the permission of the Referee. If they do the
Referee may apply Rule 17.
15.5 Players are not permitted to request a
change of Marker or Referee.
15.6 A player must not deliberately distract
the opponent. If this occurs the Referee shall apply Rule 17.
15.7 Players should preface appeals by
saying "Let please" or "Appeal please" according to the circumstances.
Pointing with the finger or racquet, other gestures, raised eyebrows or
other eye activity are not universally recognized methods of appeal.
15.8 Players must comply with any additional
competition regulations (e.g., the clothing requirements of the
tournament), as well as those contained in the Rules.
(G14) 16. BLEEDING,
ILLNESS, DISABILITY AND INJURY (see flowchart in Appendix
4.2)
16.1 Bleeding: The Referee shall
immediately stop play when any player has visible bleeding, an open wound
or blood-stained clothing. Before allowing play to continue the Referee
shall require that the bleeding be stopped, the wound covered and any
blood-stained clothing changed, allowing such time as is reasonable and
necessary and is available on the tournament schedule.
If the bleeding was caused solely by the opponent, the Referee shall
immediately award the match to the player.
16.1.1 Recurrence of bleeding: If the
bleeding recurs, for which recovery time has already been allowed, the
Referee shall allow no further recovery time except that the player may
concede the game in progress and use the 90-second interval between
games for recovery. If the visible bleeding continues at the end of this
90-second interval the player shall concede the match. A player may only
concede one game for one 90-second interval.
If the covering of the bleeding wound falls off or is removed
during the match, thereby exposing the wound, the Referee shall consider
this to be a recurrence of the bleeding, unless all sign of bleeding has
ceased.
16.2 Illness or Disability: A player
suffering illness or disability not involving bleeding has the following
options:
16.2.1 resuming play without delay;
16.2.2 conceding the game in progress,
accepting the 90-second interval, or
16.2.3 conceding the match.
Symptoms of tiredness, alleged illness, or disability not reasonably
evident to the Referee, or recurrence of pre-existing ailments,
including injuries sustained earlier in the match, shall be dealt with
under this Rule 16.2. This includes cramps of any kind, actual or
impending nausea and breathlessness, including asthma. The Referee shall
inform the players of the decision and the requirements of the rules.
16.3 Injury:
16.3.1 If a player claims that an injury
has occurred, the Referee must be satisfied that the injury is genuine
and, if so, decide the category of injury, informing the players of the
decision and of the requirements of the rules. The player is only
entitled to recovery time immediately after the injury occurred.
The categories are:
16.3.1.1 self-inflicted, where the
opponent did not contribute to the injury;
16.3.1.2 contributed, where the
opponent accidentally contributed to or accidentally caused the
injury. The Referee shall not interpret the words "accidentally
contributed to or accidentally caused by" to include the situation
where a player is crowding the opponent;
16.3.1.3 opponent-inflicted, where
the opponent solely caused the injury.
16.3.2 If the injury involves bleeding,
Rule 16.1 shall apply until the bleeding has stopped. Subsequently Rule
16.3.3 applies.
16.3.3 If bleeding is not involved the
following rules shall apply:
16.3.3.1 for a self-inflicted injury
(Rule 16.3.1.1) the Referee shall allow 3 minutes for the injured
player to recover. The Referee shall call "Time" at the end of the 3
minute period after giving a 15 second warning. If the player requests
additional recovery time beyond 3 minutes, the Referee shall require
the injured player to concede one game, accept the 90-second time
interval between games and then resume play or concede the match. If
the injured player has not returned to the court when "Time" is
called, the Referee shall award the match to the opponent;
16.3.3.2 for a contributed injury
(Rule 16.3.1.2) the Referee shall allow one hour for the injured
player to recover and such additional time as the time-schedule of the
competition permits. The Referee shall call "Time" at the end of any
recovery time allowed. The injured player must, by the end of this
period, resume play or concede the match. If the injured player
resumes play, the score at the conclusion of the rally in which the
injury occurred shall stand;
16.3.3.3 for an opponent-inflicted
injury (Rule 16.3.1.3) the Referee shall apply Rule 17 and if the
injured player requires time to recover, the Referee shall award the
match to the injured player.
16.4 If an injured player, having
been granted a period of recovery time, wishes to resume play prior to the
expiry of that time, the Referee shall permit the opponent sufficient time
to prepare to resume play.
16.5 If a player claims injury and
the Referee is not satisfied that an injury has occurred, the Referee
shall require the player to resume play; or concede one game, accept the
time interval available and then either resume play or concede the match.
16.6 If conceding the game, the
player shall retain any points already scored and at the conclusion of the
90-second interval between games shall either resume play or concede the
match.
17. CONDUCT ON COURT
17.1 If the Referee considers that a player’s
behaviour is disruptive, intimidating or offensive to the
opponent, an official or a spectator, or could
in any way bring the game into disrepute, the Referee shall penalize
the player.
(G15) 17.2 Offences
with which the Referee shall deal under this rule include audible
and visible obscenities, verbal and physical abuse, dissent to Marker or
Referee, abuse of racquet, ball or court and coaching, other than during
the interval between games. Other offences include significant or
deliberate physical contact (Rule 12.12.1),
excessive racquet swing (Rule 12.4), unfair warm-up (Rule 3.2), late back
on court (Rule 7.4), dangerous play or action (Rule
16.3.1.3) and time-wasting (Rule 7.6).
(G16) 17.3 The Referee
shall apply one of the following penalties for these
and any other offences.
Warning (called a Conduct Warning).
Stroke awarded to opponent (called a Conduct Stroke).
Game awarded to opponent (called a Conduct Game).
Match awarded to opponent (called a Conduct Match).
17.3.1 If the Referee stops play to give
a Conduct Warning, the Referee shall allow a let.
17.3.2 During a rally, if an incident
occurs warranting the award of a Conduct Stroke, the Referee shall stop
play, if it has not already ceased, and award a stroke. Application of
the Conduct Stroke becomes the result of the rally.
17.3.3 If the Referee awards a Conduct
Stroke as a result of an incident between rallies, the result of the
completed rally stands and the Conduct Stroke award is additional to the
score but without further change of service box.
17.3.4 If the Referee awards a Conduct
Game, that game shall be the one in progress or the next game if one is
not in progress. In the latter case the interval between games shall not
apply. The offending player shall retain any points already scored in
the game awarded.
18. CONTROL OF A MATCH
(G17) 18.1
A Referee, assisted by a Marker, normally controls a match. Although
the Referee may undertake the duties of the Marker as well, the WSF
recommends that separate officials carry out the two roles.
18.2 The correct location for the
Referee and Marker is at the centre of the back wall, as close to that
wall as possible, above the out line on the back wall and preferably with
seating.
19. DUTIES OF A MARKER
(G18) 19.1 The Marker shall
call the play, followed by the score, with the server's score called
first. The Marker shall call services and returns which are not good
using the recognized calls of "Fault", "Foot-fault",
"Not up", "Down", "Out", "Hand-out" and "Stop" (see
Appendix 3.1) as appropriate and shall repeat the Referee's
decisions.
19.2 At the end of the rally the
Marker shall call the score without delay and after the Referee has
decided any appeals.
19.3 If the Marker makes a call, the rally shall
cease.
19.4 The Marker, if unsighted or
uncertain, shall make no call.
19.5 If play ceases without the Marker having
made a call, the Marker, if unsighted or uncertain, shall advise
the players and the Referee shall make the relevant decision. If also
uncertain, the Referee shall allow a let.
19.6 The Marker shall keep a written
record of the score and the correct side for service.
(G19) 20. DUTIES OF A REFEREE
20.1 The Referee shall rule on all appeals,
make decisions where the Rules call for them and shall
decide all appeals against the Marker's calls or lack of calls. The
decision of the Referee shall be final.
The Referee must announce all decisions to the players on the court and
must make all calls in a voice loud enough to be heard on the court and in
the gallery.
20.2 The Referee shall exercise control:
20.2.1 when one of the
players appeals, including an appeal against any specification;
20.2.2 to ensure that all relevant rules are
applied correctly;
20.2.3 when the behaviour of any
spectator, official, manager or coach is disruptive to the play or
offensive to the players, officials or spectators. The Referee shall
suspend play until the disruption has ceased and, if necessary, shall
require the offending person(s) to leave the court area.
20.3 The Referee shall not intervene in the
Marker's calling of the score unless the Referee decides that
the Marker has called the score incorrectly. In that case the
Referee shall correct the score and the Marker shall repeat the corrected
score.
20.4 The Referee shall not intervene in the
Marker's calling of the play unless the Referee decides that
the Marker has made an error in stopping play or allowing play to
continue, in which case the Referee shall immediately rule accordingly.
20.5 The Referee shall enforce all Rules
relating to time.
20.6 The Referee shall keep a written record
of the score and the correct side for service.
20.7 The Referee is responsible for ensuring that
court conditions are satisfactory for play.
20.8 The Referee may award a match to a player
whose opponent is not present on court, ready to play, within ten minutes
after the announced time of play.
APPENDIX 1. GUIDELINES ON RULES INTERPRETATIONS
INTRODUCTION
The over-riding principle governing the Rules of Squash and their
interpretation is to allow a fair result to each match. This requires that
the Referee implement the rules fairly for both players throughout
the match.
The Guidelines should be read in conjunction with the
Rules and have been approved by the World Squash Federation.
G1. CHANGE OF EQUIPMENT
In order to prevent one player from gaining an unfair
rest interval through a change of equipment, the Referee, before
allowing a player to leave the court to make the change, shall
be satisfied that there has indeed been a material deterioration of the
equipment.
The preference for another racquet, or a different pair of shoes
where no physical deterioration is evident, is not sufficient reason
for the player to change that equipment.
The player may leave the court to effect the change as quickly as
possible and must do so within 90 seconds.
If a player's glasses break or a player loses a contact lens,
that player is permitted 90 seconds, after which the player must resume
play.
If a player is unable to resume play because of lack of alternative
equipment, the Referee shall award the match to the opponent.
G2. TIME-WASTING
Time-wasting is an attempt by one player to gain an
unfair advantage over the opponent. Prolonged discussion with the
Referee and slow preparation to serve or receive service are examples.
The Referee shall apply Rule 17 when
this occurs.
While excessive ball-bouncing prior to service is time-wasting, it
does not constitute serving the hand out.
Players should be aware that during the 90-second intervals, the
Referee's call of "Fifteen seconds" is advice for them to return to
court. A player who is not ready to resume play on the call of "Time" is
gaining an unfair advantage and the Referee shall apply
Rule 17.
G3. FALLEN OBJECT
Rule 7.7 makes it clear that, if any object falls
(or is thrown) to the floor of the court, play must cease.
Since an injury may occur if a player treads on any object of
significant size or texture, the Referee or Marker shall halt play with
the word "Stop", or the player(s) may stop and appeal. If the fallen
object is unnoticed by players and Officials until the end of the rally
and the Referee judges there has been no effect on the outcome of the
rally, the result of the rally shall stand (Rule
7.7.6).
Players are responsible for retaining their equipment.
As a general rule, a player who drops or throws a piece of
equipment will lose a stroke. Exceptions are
equipment falling as a result of a collision when the Referee may
allow a let or award a stroke depending on whether the player has hit a
winning return. If the collision results in an appeal for interference,
Rule 12 will take precedence.
If a player drops a racquet without colliding with the opponent,
the Referee shall allow the rally to continue under most
circumstances. It is considered that the player is already at a
significant disadvantage, as the player must pick up the racquet to
remain in the rally.
The Referee shall deal with a player’s deliberate dropping or
throwing of an object to the floor of the court under
Rule 17.
G4. PLAYER HIT BY THE BALL INCLUDING TURNING AND
FURTHER ATTEMPT
If the ball hits the non-striker the Referee
shall make a decision in all cases and the Marker's call is not
required until after the Referee has made this decision.
If the ball, coming from the front wall, hits the
non-striker without interference occurring, the
non-striker loses a stroke unless further attempt applies
(Rule 10). The definition of "Attempt" makes it clear that even a
fake swing of the racquet or feint at the ball is an attempt, but
racquet preparation comprising only backswing with no racquet
movement towards the ball is not an attempt.
Rules 9 and Rule 10
cover the various situations in which the ball going to the front
wall hits the non-striker.
If the ball hits the striker (without interference) the
striker loses the rally and the Marker shall
call "Not up", because the striker has not struck the ball
correctly. The Referee need not make
a decision unless the Marker fails to make a call.
When the ball strikes either player and interference occurred,
the Referee shall apply Rule 12.
In deciding to play the ball on turning, a player must ensure that
the return will not hit the opponent. If the player does hit the
opponent with the ball after turning, the Referee shall award a stroke
to the opponent, unless the opponent made a deliberate movement to
prevent a good return reaching the front wall, in which case the Referee
shall award a stroke to the striker.
G5. INTERFERENCE ON TURNING OR A FURTHER ATTEMPT
When a player turns or makes a further attempt to play the ball, the
opponent still has an obligation to make every effort to provide the
player with freedom to sight the ball and to get to and play the ball as
provided for in Rule 12. However, the act of turning
or of recovering for a further attempt is often so quick that the
opponent does not have a reasonable opportunity to clear before the
interference occurs. In such cases, the Referee shall allow a let.
Conversely, if the opponent had ample time to clear but made no effort
to do so, or deliberately moved thereby creating the interference, the
Referee shall award a stroke to the player.
When a player shapes to play the ball on one side and then brings the
racquet across the body to take the ball on the other side, it is
neither turning nor making a further attempt and, if
interference occurs, Rule 12 applies.
This position frequently occurs after the ball has hit the side
wall and the front wall simultaneously and then rebounds into
the middle of the court.
G6. MAKING EVERY EFFORT AND MINIMAL INTERFERENCE
The opponent must make every effort to clear the ball
after playing a return. The opponent’s route should allow
the player unobstructed direct access to the ball,
provided the player has not moved in to play the ball so
quickly as to block the opponent’s exit. In the
latter case the Referee shall allow a let, unless the player could not
have made a good return, in which case the Referee shall not allow a
let.
However, it is equally important for the player to make
every effort to get to and play the ball. If the
player does not make every effort to get to and play the ball,
that is a significant factor in the Referee's assessment of whether or
not that player could have reached the ball and made a good return.
The Referee shall decide the degree of effort
that the player should make to demonstrate "making
every effort". This does not give the player the right to
abuse the opponent physically and the Referee shall
penalize significant or deliberate physical contact under
Rule 12 or Rule 17.
When a player appeals for a let, having encountered some
interference, the Referee, when deciding that the interference had no
effect on that player’s sighting of the ball and freedom to get to and
play the ball, shall not allow a let. This is minimal interference and
includes situations in which: the opponent crossed the flight of the
ball very early in its trajectory from the front wall but still allowed
the player time to sight the ball; the player brushed past the opponent
on the way to the ball without affecting the player’s direct access; and
the racquet swing brushed the opponent, the opponent’s clothing or
racquet without affecting the racquet’s swing.
However, when interference has occurred, the Referee
shall not refuse a let in situations in
which the player was clearly making every effort (albeit short
of physical contact with the opponent) to get to and play the ball and
had demonstrated to the Referee the ability to reach the ball.
G7. Interference with the striker’s swing and
reasonable fear of hitting the opponent
Rule 12.2.3 allows the striker "freedom to hit
the ball with a reasonable swing". If the striker stops
play because of the opponent not granting this freedom and appeals, the
Referee shall consider following options:
1. If the opponent is too close and has prevented the striker’s
reasonable swing and is hit or would have been hit with the racquet, the
Referee shall award a stroke to the striker.
2. If the striker stops play as a result of slight racquet contact
with the opponent, who is making every effort to clear, the Referee
shall allow a let. This is different from the minimal interference
described in G6. The amount of contact must be
sufficient to affect the player’s swing, but insufficient to prevent it.
3. If the striker stops play for fear of hitting the opponent and the
opponent, though close to, does not prevent the striker’s reasonable
swing, the Referee shall allow a let under Rule
13.1.2 - reasonable fear of injury. As long as the opponent does not
prevent a reasonable swing, a let is the appropriate decision.
4. If the striker stops play for fear of hitting the opponent and the
opponent is well clear of the reasonable swing, the Referee shall not
allow a let, as the striker has judged the opponent’s position
incorrectly.
G8. METHOD OF APPEAL
The correct method of appeal when interference or Rule
13 instances have occurred is to say "Let please" and for other
occurrences under Rule 11 is to say "Appeal please".
Players sometimes use other forms of appeal including a raised hand
or racquet, especially when communication between players
and Referee is difficult. A Referee accepting any form of appeal other
than the standard "Let please" or "Appeal please" must be
satisfied that the player is actually making
an appeal.
G9. TIMING OF APPEALS
The timing of an appeal on interference is important.
In the case of an appeal concerning fair view and freedom to hit the
ball directly to the front wall (commonly known as "crossing the
flight"), the Referee shall consider the situation at the
time the player could have hit the ball.
In the case of interference on backswing, the appeal must be
immediate and before the player makes any attempt to play the ball. Any
attempt to hit the ball after backswing interference has occurred
indicates that the striker has accepted the interference and thus
forfeits the right of appeal.
If there is interference in the act of playing the ball, which
includes a reasonable backswing, hit and reasonable follow-through, an
appeal is justified. The Referee shall consider whether the opponent was
crowding and not allowing freedom to play the ball in
deciding whether to allow a let or to award a stroke.
If a player appeals for not being ready to receive service, the
Referee shall allow a let, unless deciding the player delayed play
unnecessarily. In the latter case the Referee could apply
Rule 17.
G10. EARLY APPEAL
If a player makes an appeal for interference before the result of the
opponent’s return is known, this is regarded as an early
appeal. If a player makes an early appeal and the opponent’s
return subsequently goes down or out, the Referee
shall allow the result of the rally to stand, the player winning
the rally.
When the opponent appeals for a let for interference before the
player has completed a reasonable follow through, this is also regarded
as an early appeal. In this case the opponent has no right of appeal and
the Referee shall not award a let.
G11. CREATED INTERFERENCE
At all times an opponent must allow the
player unobstructed direct access to play the ball.
However, sometimes the situation arises in which the
opponent has caused no interference (i.e., the opponent has clearly
provided the required direct access) but the player takes
an indirect route to the ball which takes the player towards,
or very close to, the opponent's position. The player then appeals for a
let because of being "obstructed" in access to the ball.
If there is no genuine reason for this indirect route, the player has
created the interference where none otherwise existed and, if the player
appeals, the Referee shall not allow a let. Whether the
player could make a good return is not a consideration - in order to
remain in the rally the player must get to and play the ball.
This is different from two situations in which
a player, in attempting to recover from a position of disadvantage, does
not have direct access to the ball. In the first situation the
player is "wrong-footed" and anticipates the opponent hitting
the ball one way, starts moving that way, but having guessed wrongly,
changes direction to find the opponent in the way. In this situation the
Referee shall allow the player a let on appeal if the
recovery is sufficient to demonstrate the player would have made a
good return. In fact, if the opponent prevents the
incoming player from playing a winning return, the Referee shall award a
stroke to that player.
Secondly, if a player plays a poor return that gives the opponent a
position of advantage, the Referee shall allow the player
a let only if, in taking the direct line to the ball for the next
return, the Referee determines that, but for the interference, that
player would have been able to get to and play the ball.
G12. SIGNIFICANT OR DELIBERATE PHYSICAL
CONTACT
Significant or deliberate physical contact is both
detrimental to the game and potentially dangerous. In blatant cases the
Referee shall stop the rally and award the appropriate
penalty. Where the player "pushes off" the opponent and
this has no significant effect on the opponent, the Referee shall allow
the rally to continue and give a warning to that player at
the end of the rally. Where there is a significant effect, the
Referee shall stop play and apply Rule 17.
G13. BROKEN BALL
When the receiver, without attempting to return the service, appeals
that the ball is broken, the Referee will normally allow a let for that
rally. However, if the Referee considers that the ball broke in the
previous rally, the Referee shall allow a let for the previous rally.
This also applies if the service is not good.
G14. BLEEDING, ILLNESS, DISABILITY or INJURY
1. If a player has visible bleeding, the Referee
shall require the player to leave the court immediately. The
Referee shall not permit play to resume while the
bleeding is visible. The Referee shall permit recovery
time for bleeding according to Rule 16.1. A
player, unable to stop bleeding within the total time the
Referee permits, shall either concede one game to gain a
further 90 seconds and then continue play without
bleeding, or concede the match.
If a player's clothing has become blood-stained as a result of the
injury, the player shall change that clothing before
resuming play.
If the bleeding recurs after recovery time has been allowed,
the Referee shall allow no further recovery time,
except that the player may concede the game in progress and use the
interval between games to recover.
2. A player suffering illness or disability on court has the
option, except where blood is visible, of
completing the game in progress or of conceding that game
or the match.
A player who does not wish to concede the match, but who requires
recovery time or who needs to leave the court, shall
concede the game. After informing the Referee, the player shall take the
90-second interval between games for recovery, then be
ready to play; or concede the match. The player may concede only
one game.
If a player vomits or otherwise makes the court unplayable,
the Referee shall award the match to the opponent,
irrespective of whether the sick player is able to resume play (Rule
17). The Referee's decision with regard to court conditions is
final.
In the case of symptoms of tiredness, alleged injuries not reasonably
evident to the Referee or pre-existing ailments, the Referee shall
not permit recovery time (except that the Referee shall
allow the player concerned the option of conceding one game
to take the 90-second interval between games and then
resume play). Included in this category are cramps, whether
abdominal pains or muscle cramps, actual or impending nausea and
breathlessness including asthmatic conditions.
3. If a player is injured the Referee, after
confirming that the injury is genuine, shall advise the
players of the requirements of the Rules, inform the
players of the category of the injury and shall ascertain
the player's intentions regarding a resumption of play.
When a player suffers a self-inflicted injury, i.e., an injury which
clearly does not involve the opponent as described in
Rule 16.3.1.1, the Referee shall
allow the recovery time permitted in Rule 16.3.3.1.
Such an injury could be the result of a blow, especially to the face or
head, as a result of the player colliding with the
walls or floor, or a possible muscle tear or sprained joint
causing the player to stop suddenly.
It is the responsibility of the injured player to be back at the
court when the Referee calls "Time", either to resume play, or to
request an extension of recovery time, if required, in the case of an
injury which is still bleeding. If the player is not present when "Time"
is called the Referee shall award the match to the opponent.
The player shall make the decision to resume play. The
Referee's role is to decide whether an injury exists, to apply and
monitor time-intervals and to apply the Rules when
the total allocated recovery time has elapsed.
G15. COACHING
Coaching of players is permitted only during the interval between
games. Coaching does not include brief comments of
encouragement between rallies that clearly have no effect on the
continuity of play. The Referee shall decide whether comments are
permissible encouragement or improper coaching.
The use of external communication aids is prohibited.
The Referee may penalize coaching in any form during play by applying
Rule 17 to the player being coached.
G16. PROGRESSION OF PENALTIES
The penalties available to the Referee under Rule 17
are:
Warning (called a Conduct Warning).
Stroke awarded to opponent (called a Conduct Stroke).
Game awarded to opponent (called a Conduct Game).
Match awarded to opponent (called a Conduct Match).
The guidelines for applying the penalties are as follows:
When the Referee imposes the first penalty for a particular
offence, it should be a warning, stroke, game or match
depending on the seriousness of the offence. However, any
subsequent penalty for the same type of offence for the same
player should not be less severe than the previous
penalty for that offence. Thus the Referee may award more than one
warning or stroke for the same type of offence if the Referee
decides that the offence does not warrant a more severe
penalty.
When issuing penalties the Referee shall use the following
terminology:
Conduct warning (player or team's name) for (Offence).
Conduct stroke (player or team's name) for (Offence),
stroke to (opponent or opposing team's name).
Conduct game (player or team's name) for (Offence),
game to (opponent or opposing team's name).
Conduct match (player or team's name) for (Offence),
match to (opponent or opposing team's name).
The Marker shall repeat only that part of the Referee's
decision that affects the score.
G17. SINGLE OFFICIAL
If it is not possible to have two Officials for a match, a
single Official acts as Marker and Referee. The Official calls
the play and the score as Marker and answers appeals as Referee.
When there is a single Official, the decisions which the Referee
normally makes directly - such as when the ball strikes a player or
answering appeals under Rule 12 - present no
problems. However, there are limitations in the appeals process related
to the Marker’s decisions. Specifically a Marker making an affirmative
call (e.g., "Out") is unlikely, as Referee, to reverse that decision on
appeal. On the other hand, in the event of the Marker’s failure to call
(e.g., a suspected service fault) an appeal may be worthwhile because
the Referee's response shall be either "Good" or "Uncertain". In the
latter case the Referee shall allow a let.
G18. MARKER'S GUIDELINES
The Marker shall call services and returns that are not good as soon
as they occur using the appropriate call, thereby stopping the rally.
The correct order of calls is:
1. Anything affecting the score.
2. The score with the server's score always called first.
3. Comments on the score:
Examples are:
"Not up, hand-out, 4-3."
"Down, 8-all, set one, game ball."
"Out, 8-all, set two."
"Yes let, 3-4."
"No let, hand-out, 5-7."
"Stroke to Jones, 8-2, match ball."
"Foot fault, hand-out, love-all."
"Fault" (appeal by server, Referee uncertain). "Yes
let, 8-3, game ball."
Match introduction:
"Smith serving, Jones receiving, best of 5 games, love-all."
End of a game:
"9-7, game to Smith. Smith leads one game to love."
"10-9, game to Smith. Smith leads two games to love."
"9-3, game to Jones. Smith leads two games to one."
"9-4, game to Jones, two games all."
"10-8, match to Smith, 9-7, 10-9, 3-9, 4-9, 10-8."
Start of subsequent game:
"Smith leads one game to love, love-all."
"Smith leads two games to one, Jones to serve, Love-all"
"Two games all, Smith to serve, love-all."
After award of Conduct penalty:
"Stroke to Smith, 7-2".
"9-7, game to Jones, two games all".
G19. REFEREE’S GUIDELINES
Addressing the players: Officials should use the player’s
surname/family name, rather than the given name, when addressing players.
This eliminates any appearance of familiarity that
players or spectators could interpret as favouritism.
Explanations: Following an appeal by a player, the Referee
normally gives the decision and play resumes. However, on some
occasions, it may be appropriate to explain the decision to the players.
In those cases the Referee may give a
concise explanation following the decision. It is helpful to the players
if the Referee uses the terminology of the appropriate rule when
explaining a decision.
APPENDIX 2. DEFINITIONS
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APPEAL |
A player's request for the
Referee to make a ruling. "Appeal" is used in two
contexts: -
1) To request the Referee to allow a
let, or award a stroke;
2) To request the Referee to review
the Marker's decision.
The correct form of appeal by a player is "Appeal
please" or "Let please".
|
|
ATTEMPT |
The movement of the
racquet from a backswing position towards the ball. |
|
BOARD |
The lowest horizontal
marking on the front wall, with the tin beneath it covering the full
width of the court. |
|
BOX (SERVICE) |
A square area in each
quarter court bounded by part of the short line, part of the side wall
and by two other lines and from within which the server serves. |
|
COMPETITION |
A championship tournament,
league or other competitive match. |
|
CORRECTLY |
The ball being hit by the
racquet, held in the hand, not more than once and without
prolonged contact on the racquet. |
|
CROWDING |
The situation of an
opponent standing too close to the striker and not allowing freedom to
play the ball. |
|
DOWN |
The term
used to indicate that an otherwise good service or
return has struck the floor before reaching the front wall, or has
struck the board or tin before striking the floor.
("Down" is also a Marker's call). |
|
GAME |
Part of a match,
commencing with a service and concluding when one player’s score
reaches nine or ten points in accordance with the rules. |
|
GAME BALL |
The state of the score
when the server requires one point to win the game in progress. ("Game
ball" is also used as a Marker's call). |
|
HALF-COURT
LINE |
A line on the floor
parallel to the side walls, dividing that part of the court between
the short line and the back wall into two equal parts and meetin | |
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